If you’ve never heard of World of Warcraft by now, you probably don’t use the internet, look at TV, or know a gamer. It’s the most successful MMO in history, and created by the coveted Blizzard Entertainment. Cataclysm marks the release of World of Warcraft’s 3rd expansion, this time headed by the world destroying “Deathwing”. Who flies over Azeroth and decimates anything in his path, which also sparks the war between the Horde and Alliance. Sending them into a frenzy to capture whatever territory they can, no matter how devastated the world is… the war is still in Warcraft.
• With Cataclysm came the change of many things, but the most noticeable is the new quest structure for Azeroth. If you’re a veteran of the series for the 6 years that it has been out, then you’ve probably played through all of the old content. With Cataclysm things have changed most for the better. With a lot of the quests replaced by interesting character development, where players actually make an impact on the world. You will also be treated to storyline cut-scenes that will make you wonder what’s going to happen next. The vast quest improvement is something that makes WoW all the more appealing to the new and old fan base.
• The changes to skills while leveling up is a godsend. During the old days of World of Warcraft, a lot of classes had to struggle with skills that weren’t ideal. For example… Warriors were pretty much terrible before level 60. While Druids and Priests were forced to spam one cast, until about level 30 or so. This has changed for the greater with the talent tree changes, with players constantly gaining useful skills that will help them level. Instead of feeling totally garbage until you’re level 10, you’ll immediately become a powerhouse and get some interesting moves. This overhaul also gets rid of some of the more useless talents, making choices much easier depending on your play style.
• With these changes come some more interesting runs through dungeons. Let’s just say that the days of infinite mana is no longer around, and healers have to choose when to keep people alive. This also brings back the days of vanilla, when players were asked to actually coordinate Crowd Control abilities on mobs. It makes this much more difficult than what players have become used to, and I believe that’s a good thing… since the words “Welfare Epics” will cease to exist.
• On the long list of improvements to the game, are some changes to the way things look. Mostly how the world has been devastated by Deathwing. If you’ve been playing the game since it released almost 6 years ago, you’ll immediately note the changes to Thousand Needles and Loch Modan. Along with little additions like a few model changes to Thrall and Garrosh Hellscream, with some vast improvements like the total overhaul of Orgrimmar. You can even go swimming in the much more realistic water, while basked in the glorious new lighting effects.